Environment Art

A 3D environment that is presented in Unreal Engine 4. The models were done in Maya, some of the more complex models like the gargoyle were sculpted in Zbrush and then retopologized in Maya, and the texture work was done in Substance Painter.

This a closer view of the gargoyle from the previous image.

Crystal Altar: A place of worship in the desert of an alien planet under a burning moon. Modeled in Maya, textured in Substance Painter and showcased in Unreal 4.

The top picture is a sandstone arch that could be found in a desert environment and the bottom picture is a rock that could be used in a forest environment or on the coast of a body of water such as a river or lake. Both of these assets were sculpted in Zbrush and retopologized in Maya. They were textured in Substance Painter where I baked the high res detail of the sculpt onto the low res mesh.


This is a well during a sunrise/sunset.



The Bone Eater's Graveyard: A graveyard where cursed skeletons are buried. These cursed skeletons will rise from their graves in order to protect the crypt from any who enter the graveyard. The body that slumbers in the crypt is the Bone Eater, a ruthless emperor who ate the bones of his conquered enemies. 

All of the models were made in Maya and textured in Substance Painter. I put everything into Unity in order to take some interesting pictures. 

Generator of the Storm of Claw Desert: The metal object surrounded by rock claws generates the dangerous sandstorm that encompasses the Claw Desert. 


A side by side comparison of an environment I am currently working on. The left picture is the current state with some simple lighting and some assets that are modeled but still need to be textured. The door is simply colored so I have a good idea of how I want it to look when I'm done texturing it. The right picture is the grey box of the environment. 

The next 2 pictures are closer views of the door and pillar models. I have the grey box version on the left and the completed model on the right.